This table is a guide for calculating the best stance.
It takes into account your class and opponents class.
Count up the points your stance and class give you
then compare it with the points your opponents
stance and class give him.
Speed | Attack | Defence | Dodge | Parry
BEETLE : 1 1
CHEETAH : 1 1
DRAGON : 1 1
FOX : 1 1
MANTIS : 1 1
MONKEY : 1 1
PYTHON : 1 1
SWAN : 1 1
SWALLOW : 1 1
TIGER : 1 1
Vampire : 2 1
Wolf : 1 1
Demon : 1 1
Mage : 1 1 1
Highlander : 1
Hl Feint : 1
Hl Riposte : 1
Hl Balanced : 1
Hl Quicksilver: 1
Hl Keen : 1
Hl Ancestral : 1
Hl Wounding : 1
Hl Barbed : 1
HL Vicious : 1
You have to reduce the difference between yourselves as best
you can. If you achieve an equal result as your opponent then the
fight will be decided by your skill, weapons/eq and powers.
Two examples of calculated combo's are
Mage*Tiger : 1 2 1 1
Demon*Python : 1 1 1 1
In this example the mage has the stance advantage
because he has better attack and parry than the demon
who has only better defence.