Rebirth Of Apocalypse
The Rebirth of The Apocalypse
Mages
Mages are those who study the greatest of magicks. Their spells are far greater than those of a non-mage, as well as far more flexible. They also get to use the spell writer. Some of the main features of mages are as follows:
- Extra Spells: Basically the entire spell list, e.g. 'tough skin', 'major creation', 'minor creation', etc.
- Rune Spells: Combining runes, glyphs, and sigils, Mages are able to create spells that cost no mana.
- Advanced Spells/True Magic: Creation of customised spells, using variables.
- Introduce: Allows the Mage to introduce their lineage.
- Teach: Allows the Archmage/Paragon/Mage to teach an apprentice.
- Teachmastery: Allows the Archmage/Paragon/Mage to make an Apprentice a full mage.
See also the mages primer for information on how to write spells manually. Or check out Booger's NEW Mage Primer
Becoming a Mage
To become an apprentice, you can either go 2 ways; Have an Archmage/Paragon/Mage teach you, or selfclass yourself as a mage. Thus starts your apprenticeship into the arcane arts of truemagic. Becoming an apprentice gives you access to two important commands: Learn to learn new runes/glyphs and sigils at an exponentially increasing [so it seems] cost of primal, and Mageupkeep to display all the runes/glyphs/sigils you have learned so far. Once you have increased all your spell colors to maximum [240] and have learned all you runes/glyphs/sigils, and have the 200 primal and a 50 primal token needed to become a full mage, you can ask an Archmage or Paragon to make you a full mage depending if you meet the requirements.