A Highlander survives the world through their weapon. They must create their weapons
themselves, spending much time on each to perfect and make them the best they can to
survive. They must 'Forge' their weapons.
SYNTAX: forge weapon <type>
forge armour <item>
The weapon created isn't very powerful. This weapon can be improved by
use of the 'boost' command. The power of the weapon reflects the damage
and abilities available during combat. It costs 50 primal to forge a new
weapon.
Weapons:
Slice weapons start as a 'Scimitar'
Pierce weapons start as a 'Poniard'
Slash weapons start as a 'longsword'
Chop weapons start as a 'tomahawk'
Claw weapons start as a 'claw'
Armour:
You can use quest created armour and forge it to produce
highlander specific equipment. Forged armour can not be
quest changed in any way. It costs 75 points of primal and
10 points of quickening to forge a piece of armour.
Some Additional information:
<'Imbue'> - Inpart a Weapon Power into your weapon.
<'Boost'> - Improve either the damage, or the Weapon Power placed on your
weapon.
<'Animate'> - Your weapon helps you detect powers used on you.
Now, my friend, you are ready for 'Help Highlander_powers' to select and place your
Weapon Powers.